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This chapter advances multimodality in expanding historical game education research and application of historical video games for the teaching of history within secondary schools and tertiary institutions. A multimodal focus on historical representations encased in historical gameplay sequences and game developer integrations of digital and non-digital historical research methods and sources informing game design in development of a game’s historical world comprise some of the innovative areas within this contribution in exploring the possibilities of history teachers using historical games as critical sources for their students learning of both history and historical gaming.
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Benjamin Dorrington Redder (Wed,) studied this question.
synapsesocial.com/papers/68e6a153b6db64358762568b — DOI: https://doi.org/10.18573/conf2.i
Benjamin Dorrington Redder
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