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In service of broadening the arsenal of pedagogical tools available in postsecondary classrooms, this study reviews the state of theory and practice in usage of tabletop roleplaying games (TTRPGs) in higher education. It is firmly situated in the context of constructivist approaches seeking to enhance student learning. Using TTRPG-based approaches, however, presents significant challenges, not least of which are student unfamiliarity, cognitive load, and resistance, as well as additional instructor workload. This study seeks to aid instructors in determining how best to approach the use of TTRPG-based teaching while focusing on using the strengths of TTRPGs to help facilitate learning.
Michael Shoenberger (Wed,) studied this question.
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