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We present novel methods designed to elevate the realism of augmented reality (AR) applications focusing specifically on optical see-through devices. Our work integrates shadow rendering methods for multiple light sources and dynamic occlusion culling techniques. By creating custom surface shaders we can manage multiple light sources in real-time, augmenting depth perception and spatial coherence. Furthermore, the dynamic occlusion culling system handles occluded objects, ensuring a more convincing and seamless user experience. Several cases and methods are presented with their re-sults for various lighting and spatial conditions, promising a more enhanced and immersive user experience in various AR domains.
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Chrysanthakopoulou et al. (Sat,) studied this question.
synapsesocial.com/papers/68e73ba2b6db6435876b57b5 — DOI: https://doi.org/10.1109/vrw62533.2024.00281
Agapi Chrysanthakopoulou
University of Patras
Κωνσταντίνος Μουστάκας
University of Bonn
University of Patras
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