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Virtual reality metaverse is candidate to be the future platform for re-tail. Nevertheless, the knowledge in designing virtual environments and their influence on products is limited in literature. Common "brick and mortar" virtualization of shops as realistic digital twin is a reductive approach compared to more creative experiences. This work explores novel paradigms by evaluating "anomalous environ-ments" deviated from the ordinary conception. Different anomalies are evaluated within 8 scenes promoting an existing line of futuristic-looking tracksuits. The experimentation on 42 subjects, shows that anomalous environments, especially when aligned with the product's storytelling, can increase products likeability, interest and perceived valorization.
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Musolino et al. (Sat,) studied this question.
www.synapsesocial.com/papers/68e73cb2b6db6435876b5e48 — DOI: https://doi.org/10.1109/vrw62533.2024.00222
Francesco Musolino
Dario Gentile
Fabio Vangi
Polytechnic University of Bari
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