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The dataset contains RGB, depth, segmentation images of the scenes and information about the camera poses that can be used to create a full 3D model of the scene and develop methods that reconstruct objects from a single RGB-D camera view. Data were collected in the custom simulator that loads random graspable objects and random tables from the ShapeNet dataset. The graspable object is placed above the table in a random position. Then, the scene is simulated using the PhysX engine to make sure that the scene is physically plausible. The simulator captures images of the scene from a random pose and then takes the second image from the camera pose that is on the opposite side of the scene. The second subset was created using Kinect Azure and a set of real objects located on the ArUco board that was used to estimate the camera pose.
Staszak et al. (Sun,) studied this question.
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