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This article is about experiments investigating teaching and learning processes and their effects on students. Specifically, the laboratory experiment method aims to determine if using virtual reality in classes leads to better learning outcomes, knowledge retention, satisfaction, engagement, and attractiveness compared to traditional teaching methods. The study found that students who used VR (Experimental Group—EG) had significantly better learning outcomes (with an average of 5.9747) compared to the control group (Control Group—CG), who only had traditional classes (with an average of 4.6229). The study employed a Likert scale from 1 to 7. The difference between EG and CG was 29.2%. Furthermore, the study found that students in the EG had higher knowledge retention, satisfaction, engagement, and attractiveness compared to the CG. All measurements were above 6.4 on the same scale. This study is important because it explores innovative teaching methods and their potential to improve learning outcomes, satisfaction, and efficiency. It also opens up avenues for further research on teaching methodologies for undergraduate students.
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Fernando Elemar Vicente dos Anjos
Adriano de Oliveira Martins
Gislene Salim Rodrigues
Applied System Innovation
Universidade do Vale do Rio dos Sinos
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
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Anjos et al. (Thu,) studied this question.
www.synapsesocial.com/papers/68e64d81b6db6435875de77e — DOI: https://doi.org/10.3390/asi7030050