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Offline reinforcement learning (RL) can learn optimal policies from pre-collected offline datasets without interacting with the environment, but the sampled actions of the agent cannot often cover the action distribution under a given state, resulting in the extrapolation error issue. Recent works address this issue by employing generative adversarial networks (GANs). However, these methods often suffer from insufficient constraints on policy exploration and inaccurate representation of behavior policies. Moreover, the generator in GANs fails in fooling the discriminator while maximizing the expected returns of a policy. Inspired by the diffusion, a generative model with powerful feature expressiveness, we propose a new offline RL method named Diffusion Policies with Generative Adversarial Networks (DiffPoGAN). In this approach, the diffusion serves as the policy generator to generate diverse distributions of actions, and a regularization method based on maximum likelihood estimation (MLE) is developed to generate data that approximate the distribution of behavior policies. Besides, we introduce an additional regularization term based on the discriminator output to effectively constrain policy exploration for policy improvement. Comprehensive experiments are conducted on the datasets for deep data-driven reinforcement learning (D4RL), and experimental results show that DiffPoGAN outperforms state-of-the-art methods in offline RL.
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Xuemin Hu
Li Shen
Yingfen Xu
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Hu et al. (Thu,) studied this question.
www.synapsesocial.com/papers/68e64f88b6db6435875e00dd — DOI: https://doi.org/10.48550/arxiv.2406.09089
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