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Abstract With the rising popularity of immersive virtual reality (iVR) technologies, retailers are increasingly seeking innovative ways to create unique digital shopping experiences for their consumers. However, existing literature lacks a unified and comprehensive review that examines the interplay between virtual stimuli and consumer behavior in iVR shopping environments. To fill this gap, we conducted a systematic literature review, employing the Stimulus‐Organisms‐Responses (S‐O‐R) model as the underlying theoretical framework. This review analyzed empirical research on consumer behavior in iVR retail environments by focusing on experimental studies. Following the thematic analysis, we categorized the outcomes into descriptive themes to better comprehend consumer behavior within each theme. Our findings provide valuable insights for retailers and marketers aiming to enhance the consumer shopping experience using iVR technologies and suggest directions for future research.
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Aysu Erensoy
Massey University
Anuradha Mathrani
Massey University
Alexander Schnack
Massey University
Journal of Consumer Behaviour
The University of Queensland
Queensland University of Technology
Massey University
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Erensoy et al. (Wed,) studied this question.
synapsesocial.com/papers/68e60ad6b6db64358759e8af — DOI: https://doi.org/10.1002/cb.2374