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Purpose: To aim of the study was to analyze the virtual reality (VR) for cultural heritage preservation in China. Methodology: This study adopted a desk methodology. A desk study research design is commonly known as secondary data collection. This is basically collecting data from existing resources preferably because of its low cost advantage as compared to a field research. Our current study looked into already published studies and reports as the data was easily accessed through online journals and libraries. Findings: Virtual Reality (VR) has emerged as a potent tool for preserving and presenting China's rich cultural heritage. Through immersive experiences, VR allows users to explore historical sites and artifacts with unprecedented detail and interactivity. This technology facilitates not only preservation but also public engagement and educational outreach, crucial for safeguarding China's cultural legacy amidst rapid modernization. VR applications in China range from digitizing ancient architecture like the Forbidden City to recreating lost artifacts, enhancing accessibility, and fostering global appreciation of Chinese heritage Unique Contribution to Theory, Practice and Policy: Media richness theory, constructivist learning theory & presence theory may be used to anchor future studies on virtual reality (VR) for cultural heritage preservation in China. Practitioners should focus on creating high-fidelity VR simulations that accurately represent cultural heritage sites and artifacts. Policymakers should establish standards and guidelines for the use of VR in cultural heritage preservation.
Xiaoyan Chen (Mon,) studied this question.
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