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The research was carried out in a rural public school in Manabí. The objective was to analyze gamification in the acquisition of English language vocabulary in high school students because Education is currently in constant evolution to obtain significant changes and processes to improve teaching and learning. The use of new active methodologies such as gamification allows increasing levels of pedagogical effectiveness along with the quality of learning in the educational environment. The research focuses on a qualitative and quantitative approach. The instruments used are the interview, classroom observation, the pre-test and the post-test for vocabulary evaluation. The results were that gamification contributes positively to the vocabulary acquisition process in the participants of this research.
Intriago-Cobeña et al. (Fri,) studied this question.