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As the field of 3D technology grows, stereoscopic videos and graphics are becoming increasingly popular, engaging viewers with powerful visuals and immersive experiences. This study examines stereo depth technology in the global 3D vision field and the lack of creative visual effects of stereo depth information in 3D images. Despite international advances in depth computing and other 3D image technologies, there are still challenges to the marketability of 3D products, including lack of depth effects, mismatched images, unpleasant viewing experiences, and insufficient artistic effects. Based on stereoscopic depth, human stereoscopic vision, and physiological and psychological depth perception, this study employs a mixed research methodology of literature review, empirical analysis, exploratory research, and hands-on practice. In order to facilitate the spatial expression of visual components as an artistic tool, it emphasises 3D screen effects, especially rendering on and off screen. This technology solves the problems of unobtrusive depth effects and uncomfortable viewing by seamlessly integrating technology and art into film making and production. It also improves the creative quality of the 3D screen. The combination of technology and art improves the 3D screen and enhances the aesthetics of the final product. Finally, this study covers how technology and art can add stereoscopic depth information in the 3D market. Finally, this study covers how technology and art can add stereoscopic depth information in the 3D marketplace and concludes with creative ideas to improve the 3D marketplace industry and a look into the future. The theoretical and practical knowledge in this volume provides a solid foundation for future research on this dynamic topic.
Dong et al. (Fri,) studied this question.
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