The paper aims to examine the application of multimedia technology in expanding vocabulary in second language acquisition. Incorporating innovative technology such as mobile applications, gaming applications, websites, and other related online tools has increased learners’ vocabulary mastery, engagement, and motivation levels. Interactional processes like media-embedded objects, teach-learning capacity algorithms, and feedback help learners receive the course in a personalized way that considers individual learning patterns or abilities. However, there are the following challenges: accessibility issues, total reliance on technology, and issues related to privacy. The following challenges affecting learning that arise from using gadgets: the digital divide, limited device access, and environmental issues that may distract a learner in a technology-enabled environment. Moreover, the security issue for data and the ethical question of users’ information remain important too. Hence, the paper provides arguments that although these technologies contribute significantly to vocabulary acquisition, the challenge that emerges should be addressed by integrating technology in teaching and learning alongside conventional methods for vocabulary acquisition, which is a practical language acquisition tool that should not be monopolized.
Ren et al. (Thu,) studied this question.