The article examines the potential of game technologies in teaching Russian as a foreign language (RFL). The advantages of gamification and educational games are analyzed in terms of increasing students' motivation, activating cognitive activity and improving the efficiency of learning language material. A classification of game technologies applicable in RFL is presented: board and role-playing games, digital games, interactive platforms. Particular attention is paid to the methodology of integrating game elements into the educational process, as well as the criteria and methods for assessing their effectiveness. The article contains practical recommendations and identifies promising areas for further research in this area.
Nekhochina Lola (Sun,) studied this question.