This research is motivated by initial findings from interviews with teachers and students. The aims of this study are as follows: 1) to explore the design of developing digital-based comic strip media, 2) to assess the feasibility of digital-based comic strip media and 3) to evaluate the effectiveness of digital-based comic strip media. The method used is Research and Development (RnD). There are five stages of development in the RnD method based on the ADDIE model: analysis, design, development, implementation and evaluation. The results of the validation tests showed that the digital-based comic strip media received an 80% rating in the media expert validation test, categorizing it as feasible. In the language expert validation test, it received a 94% rating, categorizing it as very feasible and in the material expert validation test, it also received a 94% rating, categorizing it as very feasible. Furthermore, the digital-based comic strip media in indonesian language learning has proven effective in improving students' critical thinking skills, as demonstrated by the N-Gain test, which yielded an average score of 0.87 and an average percentage of 87.48. Therefore, digital-based comic strip media is deemed feasible for implementation and effective in enhancing students' critical thinking skills.
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Ain Nadzimah Abdullah
Idah Faridah Laily
Moh Masnun
JURNAL PENDIDIKAN DASAR NUSANTARA
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Abdullah et al. (Thu,) studied this question.
www.synapsesocial.com/papers/68c1c24454b1d3bfb60f0257 — DOI: https://doi.org/10.29407/jpdn.v11i1.25397