With the development of technology, portable games have gradually accounted for a more significant proportion of people’s lives. At the same time, due to work pressure and cognitive deficiencies in modern families, the cognitive development of children and teenagers is limited. Against these two backgrounds, this study will focus on the possibility of portable games in cognitive restructuring and conduct an in-depth discussion through a literature review. Preliminary research shows that moderate use of portable games can improve information integration, multi-tasking, and emotional regulation abilities, but over-reliance can easily cause distraction and memory burden. This study thus verifies the potential of portable games in cognitive training and proposes reasonable strategies to provide new ideas for optimizing education. Based on the research results, it is recommended that families and educational institutions scientifically manage the allocation of time when children and adolescents use portable games. Appropriately using portable games can stimulate children’s decision-making and problem- solving potential, but if misused, it will produce dependence and adverse effects.
Zihao Wu (Wed,) studied this question.
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