With the development of VR technologies, the integration of physical movement into immersive experiences has become increasingly critical for enhancing user engagement and presence. As a simple yet widely adopted genre, running games are particularly sensitive to the choice of locomotion techniques, which shape the overall gameplay experience. In this study, we developed an interactive interface for a VR parkour game and conducted a comparative evaluation between a novel physical locomotion method and traditional approach. Our findings reveal key differences in user immersion, presence, and interaction, offering valuable insights for the future design and development of VR games that leverage embodied movement.
Jiyuan SUN (Sat,) studied this question.
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