The proportion of children with ADHD in school classrooms continues to rise, and there is a serious mismatch between the traditional teaching methods and procedures and the attentional characteristics of students with ADHD. This paper discusses the adaptability of a classroom intervention based on the concept of gamification for children with Attention Deficit Hyperactivity Disorder (ADHD) and its sustainability in actual classrooms. The study shows that gamificational interventions can effectively enhance the attention and classroom engagement of children with ADHD through point reward mechanisms, immediate feedback, and tiered incentives. However, practical applications still face difficulties in design, implementation, and evaluation, such as the balance between task difficulty and time, teachers' emotional management, and home-school cooperation. Therefore, it is recommended to develop a simple and easy-to-use gamificational teaching toolkit and establish a lightweight "student-teacher-parent" collaborative assessment cycle to ensure the dynamic adaptability and long-term effectiveness of the interventions, so as to improve the learning outcomes and classroom experiences of children with ADHD.
Zhifang He (Thu,) studied this question.