STEM education, although essential for building technical competencies, has faced criticism for its limited capacity to develop the innovation and creativity needed for the 21st century. STEAM education has emerged as a paradigm shift by embracing the Arts for developing comprehensive problem-solving, divergent thinking, and adaptability alongside analytical proficiency. This narrative review of research from 2020 onwards examines the consolidated evidence of published studies from 2020 to 2025 on the shift from STEM to STEAM education's effects on the innovation-readiness of learners. Complying with PRISMA guidelines, the present review examined 40 peer-reviewed articles to map the international landscape of STEAM research that reveals a predominant contribution from the USA, Spain, and other nations from Asia. The majority of the findings demonstrate convincingly that STEAM's project-based, transdisciplinary, and technology-facilitated teaching approaches substantially enhance the creative thinking, problem-solving capacity, motivation, and collaborative skills of learners across varying age groups and learning levels. CPACK and Design Thinking as crucial theoretical pillars are important in its effective implementation. Despite the fact that the evidence demonstrates the positive impact of STEAM, there is an existing need for successful curricular changes, continuous professional development of teachers, and effective investments in the development of digital infrastructure. It was concluded in this review that STEAM education has a considerable potential as a catalyst for preparing learners to engage with a more complex and innovation-driven world, and offers insights for potential directions to inform policy development and practical implementation. References Aguilera, D., & Ortiz-Revilla, J. (2021). STEM vs. STEAM education and student creativity: A systematic literature review. Education Sciences, 11(7), 331. https://doi.org/10.3390/educsci11070331 Ahmad, D., Astriani, M., Alfahnum, M., & Setyowati, L. (2021). Increasing creative thinking of students by learning organization with STEAM education. Jurnal Pendidikan IPA Indonesia, 10(1), 103–110. https://doi.org/10.15294/jpii.v10i1.27146 Al-Zahrani, A., Khalil, I., Awaji, B., & Mohsen, M. (2024). AI technologies in STEAM education for students: Systematic literature review. Journal of Ecohumanism, 3(4). https://doi.org/10.62754/joe.v3i4.3855 Amanova, A., Butabayeva, L., Abayeva, G., Umirbekova, A., Abildina, S., & Makhmetova, A. (2025). A systematic review of the implementation of STEAM education in schools. Eurasia Journal of Mathematics, Science and Technology Education. https://doi.org/10.29333/ejmste/15894 Anisimova, T., Shatunova, O., & Sabirova, F. (2018). STEAM-education as innovative technology for Industry 4.0. Nauchnyy Dialog, (11), 322–332. https://doi.org/10.24224/2227-1295-2018-11-322-332 Awwalina, D., Dawana, I., Dwikoranto, D., & Rizki, I. (2025). Effectivity of STEAM education in physics learning and impact to support SDGs. Journal of Current Studies in SDGs, 1(1), 8. https://doi.org/10.63230/jocsis.1.1.8 Belbase, S., Mainali, B., Kasemsukpipat, W., Tairab, H., Gochoo, M., & Jarrah, A. (2021). At the dawn of science, technology, engineering, arts, and mathematics (STEAM) education: Prospects, priorities, processes, and problems. International Journal of Mathematical Education in Science and Technology, 53(12), 2919–2955. https://doi.org/10.1080/0020739X.2021.1922943 Bhattacharjya, M. (2025). Future-proofing education: Developing transdisciplinary STEAM models to prepare learners for a workforce in the forthcoming era of automation. Transdisciplinary Journal of Engineering & Science. https://doi.org/10.22545/2025/00271 Chang, C., Du, Z., Kuo, H., & Chang, C. (2023). Investigating the impact of design thinking-based STEAM PBL on students’ creativity and computational thinking. IEEE Transactions on Education, 66(4), 673–681. https://doi.org/10.1109/TE.2023.3297221 Chen, S., & Ding, Y. (2024). Advancing STEAM education: A comprehensive assessment of competence. Journal of Computers in Education. https://doi.org/10.1007/s40692-024-00322-1 Chen, Y. (2025). A review of research on high school mathematical modeling teaching models under the concept of STEAM education. Education Research. https://doi.org/10.70267/2g3xc827 Cheng, L., Wang, M., Chen, Y., Niu, W., Hong, M., & Zhu, Y. (2022). Design my music instrument: A project-based science, technology, engineering, arts, and mathematics program on the development of creativity. Frontiers in Psychology, 12, 763948. https://doi.org/10.3389/fpsyg.2021.763948 Conde, M. Á., Rodríguez‐Sedano, F. J., Fernández‐Llamas, C., Gonçalves, J., Lima, J., & García‐Peñalvo, F. J. (2021). Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review. Computer Applications in Engineering Education, 29(1), 46–65. https://doi.org/10.1002/cae.22354 Conradty, C., & Bogner, F. (2018). From STEM to STEAM: How to monitor creativity. Creativity Research Journal, 30(3), 233–240. https://doi.org/10.1080/10400419.2018.1488195 Conradty, C., & Bogner, F. (2020). STEAM teaching professional development works: Effects on students’ creativity and motivation. Smart Learning Environments, 7, 1–20. https://doi.org/10.1186/s40561-020-00132-9 Conradty, C., Sotiriou, S., & Bogner, F. (2020). How creativity in STEAM modules intervenes with self-efficacy and motivation. Education Sciences, 10(3), 70. https://doi.org/10.3390/educsci10030070 Deák, C., & Kumar, B. (2024). A systematic review of STEAM education’s role in nurturing digital competencies for sustainable innovations. Education Sciences, 14(3), 226. https://doi.org/10.3390/educsci14030226 Erol, A., Erol, M., & Başaran, M. (2022). The effect of STEAM education with tales on problem-solving and creativity skills. European Early Childhood Education Research Journal, 31(2), 243–258. https://doi.org/10.1080/1350293X.2022.2081347 Filipe, J., Baptista, M., & Conceição, T. (2024). Integrated STEAM education for students’ creativity development. Education Sciences, 14(6), 676. https://doi.org/10.3390/educsci14060676 Gonzales, L., Salazar, G., Negrete, P., & Vargas, C. (2025). Integrating STEAM in primary education: A systematic review from 2010 to 2024. Journal of Educational and Social Research. https://doi.org/10.36941/jesr-2025-0064 González, M., Rodríguez-Sedano, F., Llamas, C., Gonçalves, J., Lima, J., & García-Peñalvo, F. (2020). Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review. Computer Applications in Engineering Education, 29(1), 46–65. https://doi.org/10.1002/cae.22354 Gu, X., Tong, D., Shi, P., Zou, Y., Yuan, H., Chen, C., & Zhao, G. (2023). Incorporating STEAM activities into creativity training in higher education. Thinking Skills and Creativity. https://doi.org/10.1016/j.tsc.2023.101395 Hsiao, P., & Su, C. (2021). A study on the impact of STEAM education for sustainable development courses and its effects on student motivation and learning. Sustainability, 13(7), 3772. https://doi.org/10.3390/su13073772 Jia, Y., Zhou, B., & Zheng, X. (2021). A curriculum integrating STEAM and maker education promotes pupils’ learning motivation, self-efficacy, and interdisciplinary knowledge acquisition. Frontiers in Psychology, 12, 725525. https://doi.org/10.3389/fpsyg.2021.725525 Kuo, H. (2024). Transforming tomorrow: A practical synthesis of STEAM and PBL for empowering students’ creative thinking. International Journal of Science and Mathematics Education. https://doi.org/10.1007/s10763-024-10511-0 Lazić, M. (2024). A bibliometric analysis of research trends in STEAM/STEM education in gifted students: Three-decade perspective. International Thematic Proceedings STEAM-X24. https://doi.org/10.46793/steam-x24.013l Leavy, A., Dick, L., Meletiou-Mavrotheris, M., Paparistodemou, E., & Stylianou, E. (2023). The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature. Journal of Computer Assisted Learning, 39(3), 1061–1082. https://doi.org/10.1111/jcal.12806 Lee, J., Wang, C., Yu, L., & Chang, S. (2016). The effects of perceived support for creativity on individual creativity of design-majored students: A multiple-mediation model of savoring. Journal of Baltic Science Education, 15(2), 232–241. https://doi.org/10.33225/jbse/16.15.232 Lee, K. (2025). Research trends about secondary STEAM education published in domestic academic journals (2012–2023). Korean Association for Learner-Centered Curriculum and Instruction. https://doi.org/10.22251/jlcci.2025.25.3.1019 Li, J., Luo, H., Zhao, L., Zhu, M., Lu, L., & Liao, X. (2022). Promoting STEAM education in primary school through cooperative teaching: A design-based research study. Sustainability, 14(16), 10333. https://doi.org/10.3390/su141610333 Liu, T. (2024). Exploring evolving perspectives: Research trends in attitudes toward STEAM education. Journal of Research in STEM Education. https://doi.org/10.51355/j-stem.2024.169 Madden, M. E., Baxter, M., Beauchamp, H., Bouchard, K., Habermas, D., Huff, M., ... & Plague, G. (2013). Rethinking STEM education: An interdisciplinary STEAM curriculum. Procedia Computer Science, 20, 541–546. https://doi.org/10.1016/j.procs.2013.09.316 Mariana, E., & Kristanto, Y. (2023). Integrating STEAM education and computational thinking: Analysis of students’ critical and creative thinking skills in an innovative teaching and learning. Southeast Asian Mathematics Education Journal, 13(1). https://doi.org/10.46517/seamej.v13i1.241 Marín-Marín, J., Moreno-Guerrero, A., Dúo-Terrón, P., & López-Belmonte, J. (2021). STEAM in education: A bibliometric analysis of performance and co-words in Web of Science. International Journal of STEM Education, 8, 26. https://doi.org/10.1186/s40594-021-00296-x Martín-Cudero, D., Cid-Cid, A., & Guede-Cid, R. (2024). Analysis of mathematics education from a STEAM approach at secondary and pre-university educational levels: A systematic review. Journal of Technology and Science Education, 14(1), 2349. https://doi.org/10.3926/jotse.2349 Monsang, P., & Srikoon, S. (2021). Meta-analysis of STEM education approach effects on students’ creative thinking skills in Thailand. Journal of Physics: Conference Series, 1835, 012085. https://doi.org/10.1088/1742-6596/1835/1/012085 Nur, N., Madani, I., Mulyawan, N., Nugraha, S., Lio, J., No, B., ... & S. (2023). Implementasi model pembelajaran STEAM dalam meningkatkan kreativitas peserta didik di RA Al-Manshuriyah Kota Sukabumi. Jurnal Arjuna: Publikasi Ilmu Pendidikan, Bahasa dan Matematika, 1(5). https://doi.org/10.61132/arjuna.v1i5.158 Ozkan, G., & Topsakal, U. (2019). Exploring the effectiveness of STEAM design processes on middle school students’ creativity. International Journal of Technology and Design Education, 31(1), 95–116. https://doi.org/10.1007/s10798-019-09547-z Ozkan, G., & Topsakal, U. (2020). Investigating the effectiveness of STEAM education on students’ conceptual understanding of force and energy topics. Research in Science & Technological Education, 39(4), 441–460. https://doi.org/10.1080/02635143.2020.1769586 Perales, F., & Aróstegui, J. (2021). The STEAM approach: Implementation and educational, social and economic consequences. Arts Education Policy Review, 125(1), 59–67. https://doi.org/10.1080/10632913.2021.1974997 Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. https://doi.org/10.1016/j.tsc.2018.10.002 Prahani, B., Nisa’, K., Nurdiana, M., Kurnianingsih, E., Amiruddin, M., & Sya'roni, I. (2023). Analyze of STEAM education research for three decades. Journal of Technology and Science Education, 13(1), 1670. https://doi.org/10.3926/jotse.1670 Ramírez-Montoya, M., Zavala, G., Patiño, A., & Ibarra-Vázquez, G. (2025). STEAM education of the future in the framework of complexity: Case of good practice in OER LATAM community. Academic Journal of Interdisciplinary Studies. https://doi.org/10.36941/ajis-2025-0054 Rodrigues-Silva, J., & Alsina, Á. (2023). STEM/STEAM in Early Childhood Education for Sustainability (ECEfS): A systematic review. Sustainability, 15(4), 3721. https://doi.org/10.3390/su15043721 Rolling, J. (2016). Reinventing the STEAM engine for art + design education. Art Education, 69(1), 4–7. https://doi.org/10.1080/00043125.2016.1176848 Safi’i, I., Hikmat, A., Wahdini, L., & Jaelani, A. (2024). Steam-based learning bibliometric analysis: Opportunities in Indonesian language teaching research. Jurnal Pendidikan Edutama, 11(1), 3215. https://doi.org/10.30734/jpe.v11i1.3215 Sangwaranatee, N., Sangwaranatee, N., & Saisin, K. (2024). Teaching STEAM and engineering education through project-based learning: Fostering creativity and innovation in students. 2024 9th International STEM Education Conference (iSTEM-Ed), 1–7. https://doi.org/10.1109/iSTEM-Ed62750.2024.10663128 Santi, K., Sholeh, S., I., Alatas, F., Rahmayanti, H., Ichsan, I., & Rahman, M. (2021). STEAM in environment and science education: Analysis and bibliometric mapping of the research literature (2013–2020). Journal of Physics: Conference Series, 1796, 012097. https://doi.org/10.1088/1742-6596/1796/1/012097 Shatunova, O., Anisimova, T., Sabirova, F., & Kalimullina, O. (2019). STEAM as an innovative educational technology. Journal of Social Studies Education Research, 10(1), 131–144. Sirajudin, N., Suratno, J., & P. (2021). Developing creativity through STEM education. Journal of Physics: Conference Series, 1806, 012211. https://doi.org/10.1088/1742-6596/1806/1/012211 Siwen, W., & Rahim, N. (2024). The impact of art college students’ innovation learning ability under STEAM education. Malaysian Journal of Social Sciences and Humanities (MJSSH), 9(4), 2777. https://doi.org/10.47405/mjssh.v9i4.2777 Suchikova, Y., & Kovachov, S. (2024). Nanoart in STEAM education: Combining the microscopic and the creative. Journal of Physics: Conference Series, 2871, 012024. https://doi.org/10.1088/1742-6596/2871/1/012024 Suganda, E., Latifah, S., I., Sari, P., Rahmayanti, H., Ichsan, I., & Rahman, M. (2021). STEAM and environment on students’ creative-thinking skills: A meta-analysis study. Journal of Physics: Conference Series, 1796, 012101. https://doi.org/10.1088/1742-6596/1796/1/012101 Tran, V., Duong, T., Phan, T., Huynh, T., Nguyen, T., & Nguyen, T. (2024). Researching STEAM in early childhood education between 2013-2023: A bibliometric analysis of Scopus database. Dong Thap University Journal of Science, 13(7). https://doi.org/10.52714/dthu.13.7.2024.1334 Wannapiroon, N., & Pimdee, P. (2022). Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: A conceptual model using a digital virtual classroom learning environment. Education and Information Technologies, 27(5), 5689–5716. https://doi.org/10.1007/s10639-021-10849-w Wilson, H., Song, H., Johnson, J., Presley, L., & Olson, K. (2021). Effects of transdisciplinary STEAM lessons on student critical and creative thinking. The Journal of Educational Research, 114(4), 445–457. https://doi.org/10.1080/00220671.2021.1975090 Wised, S., & Inthanon, W. (2024). The evolution of STEAM-based programs: Fostering critical thinking, collaboration, and real-world application. Journal of Education and Learning Reviews, 1(1), 780. https://doi.org/10.60027/jelr.2024.780 Wu, C., Liu, C., & Huang, Y. (2022). The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load. International Journal of STEM Education, 9, 22. https://doi.org/10.1186/s40594-022-00346-y Zakaria, S., & Osman, S. (2024). STEAM innovation: Curriculum alignment, experimental learning, and transdisciplinary approaches. International Journal of Modern Education. https://doi.org/10.35631/ijmoe.622024 Zhan, Z., Yao, X., & Li, T. (2022). Effects of association interventions on students’ creative thinking, aptitude, empathy, and design scheme in a STEAM course: Considering remote and close association. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-022-09801-x Zhao, S., & Abdullah, A. (2025). Integrated STEAM and problem-based learning: A teaching framework to enhance undergraduates’ creative thinking. International Journal of Academic Research in Progressive Education and Development, 14(1). https://doi.org/10.6007/ijarped/v14-i1/24490
Muhammad Rafiq-uz-Zaman (Thu,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: