This article explores the theoretical and practical aspects of computer modeling of geometric objects. It provides a detailed description of the key principles for creating and representing geometric shapes in digital space, including the use of polygonal meshes, splines, fractal structures, and parametric models. The article analyzes the main visualization algorithms, such as rendering, texturing, and lighting, as well as methods for transforming objects in three-dimensional space. Special attention is given to software tools used for modeling and their functional capabilities. The article also discusses the practical applications of computer modeling in various fields, including architectural design, computer animation, engineering calculations, scientific simulations, and virtual reality.
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Abul'fat Palangov
Fakhreddin-gizi Nigar
Standards and Monitoring in Education
Azerbaijan State Pedagogical University
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Palangov et al. (Sat,) studied this question.
synapsesocial.com/papers/68ec51e642911f61ef8b25e7 — DOI: https://doi.org/10.12737/1998-1740-2025-13-4-36-38