With the development of The Times, more and more entertainment projects have emerged in peoples lives. In recent years, among the most prominent, dynamic and profitable industries, there must be a place for video games. Therefore, this article will explore the various business models and pricing strategies adopted by game developers and publishers to maximize profits and attract players. This study, through literature review and typical case analysis, compares the performance and impact of different business models such as buyout, freemium, and subscription in practical applications. Research has found that game types and target users can significantly influence the choice and success rate of pricing strategies. Based on the existing problems, this paper suggests that game companies adopt more reasonable pricing methods, set reasonable discounts, and implement relevant measures to restrict game consumption, such as an anti-addiction mechanism. By analyzing the relationship between the business model of games and pricing strategies, theoretical support and practical references can be provided for game enterprises to formulate marketing and product strategies.
Jiaxin Tian (Thu,) studied this question.