This paper presents the development and evaluation of a method for rendering realistic haptic textures in virtual environments, with the goal of enhancing immersion and surface recognizability. By using Blender for the creation of geometric models, Unity for real-time interaction, and integration with the Touch haptic device from 3D Systems, virtual surfaces were developed with parameterizable characteristics of friction, stiffness, and relief, simulating different physical textures. The methodology was assessed through two experimental phases involving a total of 47 participants, examining both tactile recognition accuracy and the perceived realism of the textures. Results demonstrated improved overall performance and reduced variability between textures, suggesting that the approach can provide convincing haptic experiences. The proposed method has potential applications across a wide range of domains, including education, medical simulation, cartography, e-commerce, entertainment, and artistic creation. The main contribution of this research lies in the introduction of a simple yet effective methodology for haptic texture rendering, which is based on the flexible adjustment of key parameters and iterative optimization through human feedback.
Building similarity graph...
Analyzing shared references across papers
Loading...
Nikolaos Tzimos
Elias Parafestas
George Voutsakelis
Electronics
University of Ioannina
University of Western Macedonia
International Hellenic University
Building similarity graph...
Analyzing shared references across papers
Loading...
Tzimos et al. (Tue,) studied this question.
www.synapsesocial.com/papers/68f0d5eb105731330a2b21e3 — DOI: https://doi.org/10.3390/electronics14204035