While 3D Gaussian Splatting (3DGS) has significantly advanced large-scale 3D reconstruction and novel view synthesis, it still suffers from high memory consumption and slow training speed. To address these issues without compromising reconstruction quality, we propose a novel 3DGS-based framework tailored for large-scale scenes. Specifically, we introduce a visibility-aware camera selection strategy within a divide-and-conquer training approach to dynamically adjust the number of input views for each sub-region. During training, a spatially aware densification strategy is employed to improve the reconstruction of distant objects, complemented by depth regularization to refine geometric details. Moreover, we apply an enhanced Gaussian pruning method to re-evaluate the importance of each Gaussian, prune redundant Gaussians with low contributions, and improve efficiency while reducing memory usage. Experiments on multiple large-scale scene datasets demonstrate that our approach achieves superior performance in both quality and efficiency. With its robustness and scalability, our method shows great potential for real-world applications such as autonomous driving, digital twins, urban mapping, and virtual reality content creation.
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Hao Luo
Zheyan Tu
Jie He
Applied Sciences
Nanjing University
Ningbo No. 2 Hospital
Ningbo No.6 Hospital
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Luo et al. (Sat,) studied this question.
www.synapsesocial.com/papers/6971be50642b1836717e2f72 — DOI: https://doi.org/10.3390/app16020965
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