Introduction: Although game-based applications have been used in disaster medicine education, no serious computer games have been designed specifically for training Emergency Medical Team (EMT) members. To address this need, a serious computer game called the IEMT-training game was developed. In this game, players assume the roles of EMT members, assess patient injuries in a virtual environment, and provide suitable treatment options. Methods: The design of this study is a retrospective comparative analysis. Data from 251 EMT members were extracted from an EMT training database for analysis. The data collection process covered the 2019-2020 academic year. To compare the performance between the groups, a generalized estimating equation (GEE) approach was used to analyze the pre-, post-, and final test scores of EMT members, accounting for the potential correlation within the data. Additionally, a survey questionnaire was distributed to trainees to gather insights into teaching methods, and the responses were subsequently analyzed. Results: Statistically significant differences were observed in the test scores between the lecture and game groups (p < 0.05). Specifically, the serious game group achieved higher knowledge retention scores than those in the lecture group (p < 0.05). The survey results indicated that the game group exhibited higher learning motivation scores and lower cognitive load compared with the lecture group. Conclusion: The IEMT training game developed by the instructor team is a promising and effective method for training EMT members in disaster rescue. The game equips the trainees with the necessary skills and knowledge to respond effectively to emergencies. It is easy to comprehend, enhances knowledge retention and motivation to learn, and reduces cognitive load.
Huiyun Hu (Sun,) studied this question.