The study by Acosta-Amaya, Peña-Palacio rather, improvements are measured within cohort projects vs exam results. This limits the strength of claims about superiority over traditional teaching. For higher-education teacher training -including STEAM teacher education -this article offers a replicable model for integrating robotics-based AL. It underscores the value of combining simulation software and tangible robotics to deepen conceptual understanding, and hints at scalable curricular designs that align with real-world engineering practice.Anik and Romero (2025) explore how engagement with modular robotics (CreaCube tasks) influences divergent thinking (fluidity, flexibility, originality) and problem-solving speed across different age groups -from infants/children to seniors. Their findings are intriguing: in the first session, younger participants (infants and children) displayed greater originality though solved problems quickly but perhaps more superficially; in subsequent tasks, teenagers, young adults, and seniors showed enhanced originality, suggesting the role of experience and cognitive maturation in creative problem solving. This suggests that modular robotics can be an inclusive, lifespan-spanning medium for fostering creativity and problem-solving -not just for children or STEM students, but adults and older individuals too. It expands the field of educational robotics beyond early education or engineering to lifelong learning and adult education. Yet, limitations abound: the study may not control for prior exposure to technology, familiarity with robotics, or socio-cultural factors that influence creative performance. Additionally, modular robotics tasks may attract certain types of learners -possibly biasing the sample. The authors acknowledge the need for customized instruction depending on age and prior experience. For teacher education and curriculum designers, this paper opens possibilities for designing robotics-based creative problem-solving activities tailored to different age groups. In adult education or continuing education contexts, modular robotics may offer a novel avenue for promoting lifelong creative thinking, agency, and cognitive flexibility.Taken together, these four articles chart a compelling trajectory for educational robotics: from inclusion and equity (marginalized youth), to active-learning in higher education (Mechatronics), to creativity and lifelong learning (across ages), and to reconceptualizing play with robots as meaningful, social, and developmental. For a researcher and educator in teacher education -especially one concerned with identity, culture, and adaptation -several broader reflections emerge:The success of robotics-based interventions depends heavily on how well they are adapted to the socio-economic, cultural, and material realities of learners. The mining-community study shows that low-cost, locally appropriate design matters for equity.Robotics and active-learning offer opportunities for agency -both for students and teachers. Teachers become facilitators of creative, embodied, collaborative processes; learners become cocreators.Robotics is not confined to early STEM education or elite engineering programs. As shown by the modular robotics study across ages, it can become a tool for lifelong creativity, inclusion, and cognitive engagement.Traditional curricula might need rethinking; robotics invites multimodal, interdisciplinary, projectbased, and learner-centered pedagogy that goes beyond textbooks.While promising, robotics-based pedagogies require long-term planning, community engagement, resource mobilization, and reflection on equity, access, and durability -especially in marginalized or resource-poor contexts.The four papers in this Research Topic together paint a compelling picture: educational robotics is no longer a novelty reserved for after-school clubs or tech-savvy early adopters. Rather, roboticsespecially embodied, modular, non-anthropomorphic systems -has the potential to become a core component of future educational ecosystems: tools that act, respond, scaffold, and grow with learners. By situating robots as cognitive and social agents -not just programmable machines -we open the door to richer, more inclusive, more flexible educational practices. Such a shift not only broadens what we understand by "educational artifact," but also reimagines what education itself can be: a collaborative dance between humans, materials, and machines; a space where creativity, inclusion, and mastery all find room to flourish. It is our hope -as a Topic Editor -that this collection will inspire future research along these lines, and that the educational robotics community will continue to explore, critically and creatively, the agency of artifacts in human development.
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Maria Antonietta Impedovo
Frontiers in Robotics and AI
SHILAP Revista de lepidopterología
Aix-Marseille Université
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Maria Antonietta Impedovo (Wed,) studied this question.
www.synapsesocial.com/papers/69d1fba0a79560c99a0a1b72 — DOI: https://doi.org/10.3389/frobt.2025.1760597