Welcome to the 2026 I3D PACMCGIT issue. PACMCGIT is a specialized journal in the collection of Proceedings of the ACM (PACM) that is specifically focused on publishing research of the highest quality within the broad domains of computer graphics and interactive techniques. This issue is a collection of the papers selected and presented at the 30th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2026. Continuing the tradition, the I3D collection of papers constitutes the first PACMCGIT issue of the year, this time marking the beginning of PACMCGIT’s ninth year presenting the publications of I3D. I3D 2026 received 41 submissions. Following a rigorous double-blind peer-reviewing process with 122 reviews, including a second review cycle by a panel of experts from the I3D 2026 international program committee, 16 papers were accepted to be presented at the conference, resulting in an acceptance rate of \(39\%\) . This year, one paper was desk-rejected as it was clearly incomplete. Paper topics span various exciting areas, from physical simulation and animation to real-time rendering, ray-tracing, VR, and neural rendering. These papers appeared in talk presentations at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) in May 2026 at Lucasfilm in San Francisco (CA).
Watson et al. (Fri,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: