Unmanned Aerial Vehicle (UAV) orthophoto generation in complex environments remains challenging because weak textures, reflective surfaces, occlusions, and large scene extents can cause incomplete reconstruction, ghosting, and seam artifacts. Although 3D Gaussian Splatting (3DGS) offers an efficient explicit scene representation, its use in large-scale UAV orthophoto generation is limited by high memory consumption, unstable densification, and insufficient support for mapping-oriented orthographic rendering. This paper proposes a single-GPU 3DGS framework for UAV orthophoto generation by integrating adaptive spatial block partitioning, deterministic structure-sensitive adaptive density control, and core–buffer tiled orthographic rendering with weighted blending. The proposed framework decomposes large scenes into resource-bounded subregions, guides Gaussian densification using fixed multi-view neighborhoods and edge-enhanced dynamic consistency, and generates large-format orthophotos with reduced boundary and seam artifacts. Experiments on MatrixCity-S and multiple UAV photogrammetric datasets show that the method achieves competitive reconstruction quality and improved resource efficiency. On MatrixCity-S, it reaches 29.01 dB PSNR and 0.901 SSIM, while completing training in 1 h 49 min on a single NVIDIA RTX 3090 GPU. Compared with BlockGS, peak VRAM consumption is reduced by more than 38% across datasets. Under geo-aligned comparison conditions, line-measurement comparisons with MetaShape and Pix4DMapper yield RMSE values of 0.099 m and 0.087 m, respectively. These results demonstrate the potential of the proposed framework for memory-efficient 3DGS-based UAV orthophoto generation under constrained hardware resources, while further control-point-based validation is still needed for rigorous surveying-grade applications.
Yan et al. (Fri,) studied this question.