Key points are not available for this paper at this time.
Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics. Existing dynamic Gaussian-based methods often suffer from limited temporal consistency, flickering under fast motion, and poor adaptability to non-human structures. To address these issues, we propose DG-4DGS, a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering. The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph. Based on neighborhood-consistency features, a multi-head residual decoder refines position, rotation/scale, and color attributes to achieve fine-detail fidelity without relying on online densification or pruning. Compared with 4DGS and avatar-based approaches, DG-4DGS achieves higher PSNR (peak signal-to-noise ratio) and SSIM (structural similarity index measure) scores and significantly smaller model size on both the TalkBody4D (human) and Horse (non-human) datasets. It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands, cloth wrinkles, and limb extremities. The framework does not depend on parametric templates, facilitating extension to non-human and complex clothing scenarios, though its performance still depends on deformation-tracking quality and neighborhood topology selection.
Building similarity graph...
Analyzing shared references across papers
Loading...
Junyu CHEN
Mo Su
Dongdong WENG
Virtual Reality & Intelligent Hardware
Building similarity graph...
Analyzing shared references across papers
Loading...
CHEN et al. (Wed,) studied this question.
www.synapsesocial.com/papers/6a0aabc25ba8ef6d83b6f714 — DOI: https://doi.org/10.1016/j.vrih.2026.04.001
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: