Current research directed toward exploring the complexities of experiences within video gaming culture often comprises male-majority yet mixed-gender samples. Although valuable, these findings do not provide a male-representative overview of male gamers and risk diluting male gamer experiences as universal to all gamers, losing valuable gendered perspectives. In our study, we aimed to bridge this research gap by addressing: “What are the experiences of male gamers in online video gaming environments?” Through a qualitative, exploratory approach, underpinned by social constructionist epistemology, we conducted semi-structured interviews with 12 Australian adult male-identifying people who self-identified as online gamers (aged 18–36 years). Interviews were analysed through Reflexive Thematic Analysis, and findings present an overview of the complex social dynamics that shape male gamer experiences. Participants discussed experiences with toxicity online and frequently attributed problematic behaviour to characteristics they described as unrepresentative of male gamers broadly. They further described the sophisticated nature of online socialisation regarding the depth of bonds formed through gaming, which, at times, constitute larger online communities. These were navigated through a multitude of social criteria, revealing the underlying sociological structures that maintain dynamics within gaming environments. As such, broader concerns for the sociocultural status of men arose, particularly the problematisation of masculinity, which participants countered through identity management strategies aimed at restoring their reputation. Our findings highlight implications surrounding the importance of accounting for gendered meaning within gaming-based academic discourse and encourage public discourse surrounding problematic behaviour online to be redirected toward systems-level approaches.
Taylor et al. (Tue,) studied this question.
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