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We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsulates multi-level geometric and appearance local information. Feature vectors are directly optimized such that after being tri-linearly interpolated, decoded by two shallow MLPs into signed distance and radiance values, and rendered via volume rendering, the discrepancy between synthesized and observed RGB/depth values is minimized. Our supervision signals - RGB, depth and approximate SDF - can be obtained directly from input images without any need for fusion or post-processing. We formulate a novel SDF gradient regularization term that encourages surface smoothness and hole filling while maintaining high frequency details. GO-Surf can optimize sequences of 1-2K frames in 15–45 minutes, a speedup of 60 over NeuralRGB-D 1, the most related approach based on an MLP representation, while maintaining on par performance on standard benchmarks. Project page: https: //jingwenwang95. github. io/goₛurf.
Wang et al. (Thu,) studied this question.
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