This review analyzes Fabrizio Venerandi’s Manuale di letteratura elettronica (2024), a work that aims to introduce a non-specialist audience to the world of born-digital literature, with a particular focus on text adventures and narrative video games. The volume highlights the centrality of video games as "new literature" and their ability to redefine the traditional categories of author, reader and text, combining a historical perspective with an eminently practical and educational approach. Through an extensive mapping of works and tools, the manual emphasizes its value as a catalogue raisonné and as an invitation to recognize video games as one of the main contemporary laboratories of electronic literature, raising questions of preservation, authorship, and critical use of digital medium that are central to the Digital Humanities as well.
Giuseppe Arena (Fri,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: