Three-dimensional (3D) ear morphology is critical for the design of in-the-ear hearing aids, earphones, transcutaneous auricular vagus nerve stimulation (taVNS) electrodes, and auricular reconstruction, yet most existing ear shape models still rely on manually placed landmarks. Here, a fully annotation-free pipeline is presented for constructing a 3D ear atlas and statistical shape model (SSM) of the auricular bowl from 50 surface meshes. Individual ears are iteratively registered to a current atlas using rigid the iterative closest point (ICP) algorithm followed by a bidirectional thin-plate spline (BiTPS) deformation, and dense surface correspondences are established by nearest-neighbour mapping. Registration quality is quantified using mean and maximum nearest-neighbour distance, symmetric Chamfer-L2 distance and coverage. Furthermore, SSM-derived bowl height and width are validated against manual 3D mesh measurements in Geomagic Design X. Across five atlas iterations, the BiTPS pipeline substantially reduces registration errors and increases coverage, and principal component analysis (PCA) derived dimensions show excellent agreement with manual measurements (Pearson r≥0.98, ICC ≥0.98). The proposed framework yields a stable, anatomically plausible ear atlas and an interpretable low-dimensional SSM without manual landmarks, providing a computational basis for the geometric optimization of ear-related medical and wearable devices.
Zhang et al. (Mon,) studied this question.