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Currently healthcare practitioners use standardized patients, physical mannequins, and virtual patients as surrogates for real patients to provide a safe learning environment for students. Each of these simulators has different limitation that could be mitigated with various degrees of fidelity to represent medical cues. As we are exploring different ways to simulate a human patient and their effects on learning, we would like to compare the dynamic visuals between spatial augmented reality and a optical see-through augmented reality where a patient is rendered using the HoloLens and how that affects depth perception, task completion, and social presence.
Salam Daher (Sun,) studied this question.