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June 5, 2026IEEE Transactions on Visualization and Computer Graphics0 citations

MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

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NYNanjie YaoGZGangjian ZhangWSWenhao Shen

Key Points

  • This research aims to develop a framework for reconstructing realistic 3D avatars using a single image by addressing limitations of existing methods.
  • Developed MultiGO++, a novel reconstruction framework with multi-source texture synthesis.
  • Implemented a region-aware shape extraction module and a Fourier geometry encoder for enhanced geometry learning.
  • Utilized a dual reconstruction U-Net for refining and generating high-fidelity 3D textured human meshes.
  • Achieved superior performance in texture quality and geometry accuracy on two benchmark datasets.
  • Demonstrated robustness against existing methods in various challenging scenarios.
  • Generated high-fidelity 3D human meshes reliably from single images.

Abstract

Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches. Our project page can be seen at: https://3dagentworld.github.io/multigo ++.

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Cite This Study

Yao et al. (2026) studied this question.

synapsesocial.com/papers/6a226757763171746d545ff3https://doi.org/10.1109/tvcg.2026.3699434
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