This report presents the work conducted under Task 3.2 (T3.2) – Facilitation of the case study steering committee – of the GAME-ER project. Within Work Package 3 (WP3), which is dedicated to the cross-case comparative analysis and the construction of a typology of European video game clusters, deliverable D3.2 is the bridge between D3.1, which delivered the consolidated analytical grid, and D3.3, which will deliver the comparative analysis and the typology itself. D3.2 documents how the analytical grid has been put into practice across the six GAME-ER clusters – Dundee (Scotland), Turin (Italy), Brno (Czechia), Fundão (Portugal), Lyon and Bordeaux (France) – what methodological refinements emerged from this confrontation with the field, and how the comparative framework progressively crystallised into a workable approach for the typology to come. The empirical material of this deliverable is the case study steering committee itself, manifested through seven bi-monthly meetings and two methodological working sessions held between December 2024 and May 2026. In each bi-monthly meeting, one cluster team presented its case through a narrative reconstruction of the cluster’s history and a shared codebook and confronted its findings with the WP3 analytical grid; project partners then identified resonances and divergences with their own cases. This format allowed the grid to move from a paper artefact to a living analytical practice, tested across six clusters working in five languages and several disciplinary traditions. The report closes by formalising the handover to D3.3, specifying the six-phase production process, the allocation of thematic leadership among partners, and the calendar. In doing so, D3.2 serves both as the operational record of the facilitation work conducted under T3.2 and as the launching document for the comparative analysis and typology of European video game clusters.
Paris et al. (Mon,) studied this question.