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September 5, 2025International Journal of Language and Literary Studies0 citationsOpen Access

The Impact of Kahoot on English Vocabulary Acquisition: A Study of Moroccan High School Students

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ABAbdessamad BoudinarALAbdelmounim Lagmidi

Key Points

  • Kahoot significantly improved vocabulary acquisition compared to traditional teaching methods.
  • Students showed measurable gains in vocabulary as evidenced by pre- and post-tests.
  • The experimental group outperformed the control group, highlighting the effectiveness of gamification.
  • Statistical analysis confirmed the positive impact of Kahoot on student learning outcomes.

Abstract

In an era where digital engagement shapes modern education, integrating gamification into language learning has emerged as a powerful tool to enhance student engagement and learning outcomes. This study investigates the impact of Kahoot, a platform for learning through games, on the English language vocabulary acquisition of Moroccan high school students. A quasi-experimental design with 80 students (40 per group) was used. Students sat for vocabulary pre- and post-tests (15 points per test), and the data were processed using descriptive and inferential statistics. The findings revealed that Kahoot significantly improved vocabulary acquisition among students in the experimental group compared to traditional teaching methods. This study highlights the instructional value of gamification tools like Kahoot in vocabulary instruction and provides pedagogical implications and suggestions for integrating digitally gamified tools in the language classroom.

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Cite This Study

Boudinar et al. (2025) studied this question.

synapsesocial.com/papers/68bb4d206d6d5674bcd00f58https://doi.org/10.36892/ijlls.v7i5.2305
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