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September 20, 20250 citations

EDyGS: Event Enhanced Dynamic 3D Radiance Fields from Blurry Monocular Video

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MLMengxu LuShandong UniversityZCZehao ChenTongren HospitalYLYan LiuUniversity of Notre Dame

Key Points

  • EDyGS efficiently reconstructs novel views from blurry monocular video, overcoming the challenges of motion blur.
  • Quantitative results show that EDyGS outperforms previous methods in handling dynamic scenes with 3D Gaussian modeling.
  • This approach employs a unique motion-mask field and a progressive learning strategy, optimizing both static and dynamic regions.
  • The findings indicate that EDyGS significantly enhances temporal coherence and multi-view consistency in reconstructed scenes.

Abstract

The task of generating novel views in dynamic scenes plays a critical role in the 3D vision domain. Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have shown great promise in this domain but struggle with motion blur, which often arises in real-world scenarios due to camera or object motion. Existing methods address camera motion blur but fall short in dynamic scenes, where the coupling of camera and object motion complicates multi-view consistency and temporal coherence. In this work, we propose EDyGS, a model designed to reconstruct sharp novel views from event streams and monocular videos of dynamic scenes with motion blur. Our approach introduces a motion-mask 3D Gaussian model that assigns each Gaussian an additional attribute to distinguish between static and dynamic regions. By leveraging this motion mask field, we separate and optimize the static and dynamic regions independently. A progressive learning strategy is adopted, where static regions are reconstructed by jointly optimizing camera poses and learnable 3D Gaussians, while dynamic regions are modeled using an implicit deformation field alongside learnable 3D Gaussians. We conduct both quantitative and qualitative experiments on synthetic and real-world data. Experimental results demonstrate that EDyGS effectively handles blurry inputs in dynamic scenes.

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Cite This Study

Lu et al. (2025) studied this question.

synapsesocial.com/papers/68d469d631b076d99fa6715bhttps://doi.org/10.24963/ijcai.2025/188
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