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October 3, 20251 citationsOpen Access

Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

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MHMengjiao HanASAndres SewellJIJoseph A. Insley

Key Points

  • The system achieves a 5.6X speedup on the Kingsnake dataset using four GPUs compared to a single-GPU baseline.
  • Training on the Miranda dataset with 18M Gaussians, previously infeasible on a single GPU, is successfully accomplished.
  • This method lays groundwork for real-time visualization in HPC-based scientific workflows.
  • By distributing optimization across GPUs, training throughput is effectively improved.

Abstract

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6X speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.

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Cite This Study

Han et al. (2025) studied this question.

synapsesocial.com/papers/68e02f46f0e39f13e7fa2f04https://doi.org/10.48550/arxiv.2509.05216
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