PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
August 7, 20240 citationsOpen Access

Gamification for strategy design on sustainability: “São Chico Sustentável” Case

View Full Paper
LWLuiz Paulo de Lemos WieseASAdriane Shibata SantosTRT. Reis

Key Points

Key points are not available for this paper at this time.

Abstract

This paper presents the creation of a digital solution with gameplay strategies by gamification for an education instrument with environmental education reinforcement. The methodology is a case report applying Design Science Research. The results consist of preserving content and dynamics, choosing characters and reinforcing positive decisions. The digital product brought broad applicability, greater playability in addition to reinforcing sustainability. Educational aspects and gamification strategies reinforced intrinsic and extrinsic motivations. The use of games develops a reflective perspective on sustainability and affects the community, being an effective teaching tool.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Wiese et al. (2024) studied this question.

synapsesocial.com/papers/68e5d34fb6db6435875699fehttps://doi.org/10.29183/2596-237x.ensus2024.v12.n1.p1058-1066
Ask AI
Helpful
Bookmark
Share
View Full Paper