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April 10, 20240 citationsOpen Access

An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video

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XSXingyu SongZLZhan LiSCShi Chen

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Abstract

The study of action recognition has attracted considerable attention recently due to its broad applications in multiple areas. However, with the issue of discontinuous training video, which not only decreases the performance of action recognition model, but complicates the data augmentation process as well, still remains under-exploration. In this study, we introduce the 4A (Action Animation-based Augmentation Approach), an innovative pipeline for data augmentation to address the problem. The main contributions remain in our work includes: (1) we investigate the problem of severe decrease on performance of action recognition task training by discontinuous video, and the limitation of existing augmentation methods on solving this problem. (2) we propose a novel augmentation pipeline, 4A, to address the problem of discontinuous video for training, while achieving a smoother and natural-looking action representation than the latest data augmentation methodology. (3) We achieve the same performance with only 10% of the original data for training as with all of the original data from the real-world dataset, and a better performance on In-the-wild videos, by employing our data augmentation techniques.

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Cite This Study

Song et al. (2024) studied this question.

synapsesocial.com/papers/68e6fb90b6db643587675ec0https://doi.org/10.48550/arxiv.2404.06741
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Role of Video Generation in Enhancing Data-Limited Action Understanding2025
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  4. 4Enhancing human action recognition with GAN-based data augmentation2024 · 3 citations
  5. 5Your Image is My Video: Reshaping the Receptive Field via Image-To-Video Differentiable AutoAugmentation and Fusion2024