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April 7, 2024Eurasian science review.0 citations

The Impact of the Use of Digital Technologies in Teaching Mathematics at School

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GTGulsum TaukebayevaEBE. А. Bakirova

Key Points

  • Students using interactive games scored 50% higher on tests compared to traditional methods, highlighting significant cognitive engagement.
  • The study involved 22 tenth-grade students, with a focus on enhancing their cognitive activity in mathematics through technology.
  • Experimental intervention included three interactive game-based lessons and a traditional lesson, emphasizing the role of engagement in learning outcomes.      Interactive games may enable improved problem-solving skills and homework checking in educational settings, but further research is needed to generalize findings.

Abstract

The dependence of students on gadgets and digital technologies poses a significant challenge to the education system, making it imperative to find effective solutions. Interactive games offer a promising approach to addressing this issue, as they not only engage students but also enhance problem-solving skills, facilitate homework checking, and reinforce theoretical concepts. Despite these benefits, interactive games are underutilized in mathematics lessons in Kazakhstan. Therefore, this study aims to experimentally assess the effectiveness of interactive games in enhancing students' cognitive activity during mathematics lessons.The experiment involved 22 10th-grade students from a comprehensive school, divided into a research group and a control group. The research methods included analysis, comparative analysis, synthesis, and generalization of scientific literature, as well as documentary analysis of normative legal acts and educational concepts related to computerization and informatization of education.The experimental intervention lasted one month and consisted of three interactive game-based lessons and one traditional lesson as an exam. The results indicated that students in the research group demonstrated higher levels of engagement and scored approximately 50% higher on the test compared to the control group. These findings suggest that interactive games can effectively enhance cognitive activity and could be implemented in both specialized and general education settings. However, the study's scope was limited to one topic and did not include repetition or other topics, highlighting the need for further research in this area.

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Cite This Study

Taukebayeva et al. (2024) studied this question.

synapsesocial.com/papers/68e701fab6db64358767c212https://doi.org/10.63034/esr-72
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