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March 27, 2024Roczniki Filozoficzne6 citationsOpen Access

What is Real in Virtual Reality?

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PGPaweł Grabarczyk

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Abstract

The paper discusses the thesis of virtual realism presented by David Chalmers in his paper “The Virtual and the Real” (2017). Here, I suggest an even stronger version of the claim that I call “virtual physicalism”. According to this view, virtual objects are not only real but physical as they are identical to the physical states of computers that run VR software. I suggest that virtual objects should have a similar ontological status to toys—they should be treated as models or simplifications of ordinary objects. Just like toys, virtual objects can sometimes be good enough to be used instead of their ordinary counterparts. In these cases, virtual objects start to be treated as instantiations of the same kind. In the last part of the paper, I use Johan Huizinga’s notion of a “magic circle” to suggest how different objects could be successfully “virtualized”, that is, moved into a digital realm while remaining objects of the same kind as their non-virtual counterparts. I suggest this will happen once virtual reality becomes permanent and causally connected with non-virtual reality. I finish the paper by looking at examples of natural kind objects and individuals, which seem to be the hardest cases for successful virtualization.

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Cite This Study

Paweł Grabarczyk (2024) studied this question.

synapsesocial.com/papers/68e72309b6db64358769cf3bhttps://doi.org/10.18290/rf24721.5
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