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February 8, 2024AJP Advances in Physiology Education8 citationsOpen Access

Cracking the code: using educational gaming for high-level thinking in physiology education

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JRJoel RobertsLJLise JohnsonJDJonathan P. Dyhr

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Abstract

An easy-to-implement word game (Codenames) was used to engage students in higher-level Bloom’s thinking about physiology. The gameplay required students to recall, apply, evaluate, and debate as they developed and guessed clues as part of the game. Students found the activity fun, engaging, and challenging. The activity is relatively easy to implement both online and in person, requiring at minimum a simple list of vocabulary terms.

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Cite This Study

Roberts et al. (2024) studied this question.

synapsesocial.com/papers/68e7b7d4b6db64358770e15bhttps://doi.org/10.1152/advan.00154.2023
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