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October 20, 2025Computer Animation and Virtual Worlds1 citations

Human‐Robot Interaction: Integrating BCI‐Controlled Virtual Robotic Arm With Manual Control in VR Environment

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JTJian TengSCS. ChoSLS.Y. Lee

Key Points

  • The hybrid BCI system improved task success rate by 8.5%, indicating enhanced human-robot interaction efficiency.
  • Participants demonstrated a 34.5% increase in positioning accuracy while using the virtual robotic arm through the BCI framework.
  • The CNN-LSTM architecture achieved a classification accuracy of 86.3% for motor imagery, revealing effective control strategies.
  • Cognitive load was reduced by 46.2%, suggesting benefits for user experience when integrating BCI with manual controls.

Abstract

ABSTRACT This study presents a novel tri‐manual interaction framework that enables users to control two physical hands via VR controllers and a virtual robotic arm through a hybrid brain‐computer interface (32‐channel EEG and eye‐tracking). The virtual robotic arm, implemented as a 6‐DOF industrial manipulator in Unity, is controlled through simplified BCI commands: forward/backward movement along the z‐axis based on motor imagery strength, with automatic grasping triggered by sustained attention thresholds. Twenty‐five participants completed 30 trials, each following a 60‐s protocol with five phases: rest, target presentation, preparation, execution, and feedback. Results demonstrated that the hybrid BCI system achieved superior performance compared to EEG‐only control: 8.5% improvement in task success rate, 34.5% increase in positioning accuracy, and 46.2% reduction in cognitive load. The CNN‐LSTM architecture achieved 86.3% motor imagery classification accuracy. Learning effects were observed within trials, with performance plateauing after 3.8 ± 0.7 attempts. Time‐frequency analysis revealed hierarchical neural coordination mechanisms underlying the tri‐manual control. This research validates the feasibility of augmented manipulation in virtual environments, establishing a foundation for advanced human‐robot collaboration in animation and VR applications.

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Cite This Study

Teng et al. (2025) studied this question.

synapsesocial.com/papers/68f58f68ece7a5b64f471395https://doi.org/10.1002/cav.70072
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