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October 20, 20250 citationsOpen Access

2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

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QYQian YanMSMingyang SunLZLihua Zhang

Key Points

  • 2DGS-Avatar enables real-time rendering of animatable avatars from monocular videos, achieving high-fidelity.
  • Compared to 3DGS methods, it not only improves training speed but also enhances visual quality and detail retention.
  • This method leverages 2D Gaussian Splatting to address artifacts and efficiency issues present in existing approaches.
  • Experimental results on datasets like AvatarRex show significant enhancements in both qualitative and quantitative metrics.

Abstract

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.

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Cite This Study

Yan et al. (2025) studied this question.

synapsesocial.com/papers/68f5fcce8d54a28a75cf19ebhttps://doi.org/10.48550/arxiv.2503.02452
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