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November 21, 2025Frontiers in Artificial Intelligence0 citationsOpen Access

Human reconstruction using 3D Gaussian Splatting: a brief survey

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DCDong-lin ChenMRMohd Shafry Mohd RahimHSHiew Moi Sim

Key Points

  • High-fidelity human avatars can be reconstructed rapidly for immersive applications like virtual reality.
  • This research emphasizes parametric models and regularization techniques to enhance 3D human representation.
  • The analysis covers methods for single-view and multi-view reconstruction, including advantages of compression and clothing accuracy.
  • Future advancements may focus on enhancing geometry representation and addressing limitations caused by occlusions.

Abstract

Reconstructing high-fidelity and animatable 3D human avatars from visual data is a core task for immersive applications such as virtual reality (VR) and digital content creation. While traditional approaches often suffer from high computational costs, slow inference, and visual artifacts, recent advances leverage 3D Gaussian Splatting (3DGS) to enable rapid training and real-time rendering (up to 361 FPS). A common framework leverages parametric models to establish a canonical human representation, followed by deformation of 3D Gaussians into target poses using learnable skinning and novel regularization techniques. Key advances include deformation mechanisms for motion generalization, hybrid Gaussian-mesh representations for complex clothing and geometry, efficient compression and acceleration strategies, and specialized modules for handling occlusions and fine details. This article briefly reviews recent progress in 3DGS-based human reconstruction, we organize methods by input type: single-view and multi-view reconstruction. We discuss the strengths and limitations of each category and highlight promising future directions.

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Cite This Study

Chen et al. (2025) studied this question.

synapsesocial.com/papers/6924e3ecc0ce034ddc34ee62https://doi.org/10.3389/frai.2025.1709229
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1End-to-end high-fidelity avatar reconstruction using 3D Gaussian splatting with monocular video as the sole input2026
  2. 2SG-GS: Photo-realistic Animatable Human Avatars with Semantically-Guided Gaussian Splatting2024
  3. 3SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting2024 · 1 citations
  4. 4Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication2024 · 3 citations
  5. 52DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting2025