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November 21, 2025Journal for the Theory of Social Behaviour0 citationsOpen Access

The Relational Quiddity of Virtual/Digital Reality

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PDPierpaolo Donati

Key Points

  • Digital reality influences sociality and relational dynamics, emphasizing the need for better engagement structures.
  • Trust and reciprocity are essential relational assets that are often compromised in virtual interactions.
  • This analysis utilizes a critical realist perspective to explore the complexities between analogue and virtual environments.
  • Addressing the processes of colonization within digital platforms may reveal implications for human relationships.

Abstract

ABSTRACT Does the digital/virtual have a reality? For a critical realist, there is no doubt it does, since what can cause something is real. But what kind of reality is it? The article argues that this reality is a relational quidditas. The diffusion of new AI‐based technologies increasingly blends analogue and virtual realities, making it essential to understand the causal processes of exchange between them. Digital/virtual reality is constituted by the relationships it designs, and these relationships are increasingly programmable through incentive structures that optimise engagement and control. Using a critical realist lens, the author distinguishes the lifeworld (D1), hybrid/virtual environments (D2) and AI‐based technical systems (D3) and analyses the exchanges between them. He argues that current systems excel at simulating first‐person experience and signalling sociality, but lack second‐person relational reflexivity (mutual respect, responsibility, shared normativity). This absence, combined with the capitalist incentives of platforms, generates asymmetrical ‘companionship’ relationships. that risk degrading relational assets (trust, reciprocity, care). It is necessary to clarify the process of colonization as one through which digital rationalities replace analogue and embodied relationships. Claims about augmented and virtual reality must, however, be evaluated, emphasising their limited and uneven adoption.

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Cite This Study

Pierpaolo Donati (2025) studied this question.

synapsesocial.com/papers/6924e3ecc0ce034ddc34ef35https://doi.org/10.1111/jtsb.70018
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1A revisit on ‘the virtual’ and ‘the real’ of ‘virtual reality’2026
  2. 2Virtuality, digitality, and fictionality2026
  3. 3Virtualism: how AI replaces reality2024 · 7 citations
  4. 4The Virtual as Personal2024
  5. 5On the Problem of Ontological Status of the Virtual2024