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December 1, 20250 citationsOpen Access

D2.2 Summary report and compilation of design challenges, design briefs, and wireframes in year two

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GDGriffiths DavidPNPadilla-Zea NataliaAJAlonso, Joaquín

Key Points

  • Interventions were developed based on case studies meeting the needs of policymakers and stakeholders, emphasizing practicality.
  • The design briefs compiled during the year highlight the collaborative efforts between game providers and policy stakeholders for effective intervention.
  • Assessment involved partnerships with serious games platform DiBL and the PlanetPlay app, focusing on practical applications in commercial gaming.
  • The outcomes support the integration of policy insights into game design, enhancing stakeholder engagement in the process.

Abstract

GREAT WP2 Intervention Design has two main responsibilities in the project. Firstly, it ensures that the case studies carried out by the project address the real needs of policymakers and other policy stakeholders. Secondly, it collaborates with policy stakeholders and games providers to generate detailed effective designs for interventions and instruments. The completed designs are then implemented in WP3 by the game platforms participating in the project: the serious games platform DiBL from partner SGI, and the PlanetPlay app which can be embedded in commercial games to gather the views of large numbers of players. The present deliverable summarises the work carried out by WP2 during year two of the GREAT project.

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Cite This Study

David et al. (2025) studied this question.

synapsesocial.com/papers/69402c4d2d562116f2902a0dhttps://doi.org/10.5281/zenodo.17776984
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