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January 22, 2026Applied Sciences0 citationsOpen Access

The Affordances of AI-Powered, Deepfake, Avatar Creator Systems in Archaeological Facial Depiction and the Related Changes in the Cultural Heritage Sector

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CWCaroline WilkinsonMRMark RoughleyCLChing Yiu Jessica Liu

Key Points

  • The aim is to examine how AI-powered deepfake avatar systems can transform archaeological facial depiction and engage audiences in the cultural heritage sector.
  • Utilized a case-based approach to illustrate applications of AI-driven avatar creator software.
  • Examined practical uses like four-dimensional portraits and augmented reality implementations.
  • Analyzed traditional workflows for facial representation and highlighted new affordances.
  • Demonstrated enhanced realism and audience interaction through digital avatars.
  • Identified challenges such as potential misrepresentation and cultural insensitivity.
  • Concluded that AI systems can augment rather than replace existing archaeological practices in cultural storytelling.

Abstract

Technological advances have influenced and changed cultural heritage in the galleries, libraries, archives, and museums (GLAM) sector by facilitating new forms of experimentation and knowledge exchange. In this context, this paper explores the evolving practice of archaeological facial depiction using AI-powered deepfake avatar creator software programs, such as Epic Games’ MetaHuman Creator (MHC), which offer new affordances in terms of agility, realism, and engagement, and build upon traditional workflows involving the physical sculpting or digital modelling of faces from the past. Through a case-based approach, we illustrate these affordances via real-world applications, including four-dimensional portraits, multi-platform presentations, Augmented Reality (AR), and enhanced audience interaction. We consider the limitations and challenges of these digital avatar systems, such as misrepresentation or cultural insensitivity, and we position this advanced technology within the broader context of digital heritage, considering both the technical possibilities and ethical concerns around synthetic representations of individuals from the past. Finally, we propose that the use of MHC is not a replacement for current practice, but rather an augmentation, expanding the potential for storytelling and public learning outcomes in the GLAM sector, as a result of increased efficiency and new forms of public engagement.

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Cite This Study

Wilkinson et al. (2026) studied this question.

synapsesocial.com/papers/6971bdcf642b1836717e26f0https://doi.org/10.3390/app16021023
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