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Synapse
January 24, 2026Open Computer Science0 citationsOpen Access

L-NeRVEn virtual environment for neurorehabilitation: architecture, functionality, and evaluation

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ŠKŠtefan KorečkoJMJaroslav MathesBSBranislav Sobota

Key Points

  • To evaluate the functionality and architecture of L-NeRVEn, a virtual environment for neurorehabilitation.
  • Developed a collaborative virtual reality platform with EEG integration.
  • Evaluated user interaction through subjective questionnaires and objective observation.
  • Involved 18 participants in assessing the effectiveness of the platform.
  • L-NeRVEn showed promising engagement levels as reported by users.
  • Participants indicated improved interaction using animated avatars.
  • Evaluation results suggest the system is user-friendly and adaptable.

Abstract

Abstract This article presents L-NeRVEn, a software solution for after-stroke upper limb neurorehabilitation utilizing collaborative virtual reality (VR). L-NeRVEn offers a shared virtual environment, experienced via a VR headset, with animated full-body avatars representing both the therapist and the patient. The patient’s task is to imagine a particular movement with his or her disabled limb and the success of this imagination is determined by the processing and classification of the patient’s electroencephalography (EEG) signal. The EEG processing component is loosely coupled with the rest of the solution and can be easily modified or replaced. The article focuses on the architecture and appearance of L-NeRVEn, explains the role of its users, and the interaction of its components. It also presents the results of L-NeRVEn evaluation with n = 18 participants, utilizing subjective (SUS, IPQ and NASA-TLX questionnaires) and objective (video recordings and observer’s notes) methods.

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Cite This Study

Korečko et al. (2025) studied this question.

synapsesocial.com/papers/6974616cbb9d90c67120b46ahttps://doi.org/10.1515/comp-2025-0049
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