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February 2, 2026Journal of Medical Extended Reality0 citationsOpen Access

Media-Dependent Effects in Heart Rate Variability Biofeedback: A Systematic Review of Extended Reality and Screen-Based Training Approaches

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NMNathan MinerKGKarmen GillCHCasper Harteveld

Key Result

Extended reality for heart rate variability biofeedback positively affected HRV physiology and showed more pronounced effects on psychological and user experience outcomes than screen-based methods.

Key Points

  • The review investigates how extended reality (XR) compares to traditional screen-based methods in heart rate variability biofeedback (HRV-BF) and its effects on user experience and psychological outcomes.
  • Conducted a systematic review of literature on HRV-BF using XR vs. screen-based techniques.
  • Searched multiple databases including PubMed and Embase for relevant studies.
  • Extracted data from four studies that met inclusion criteria regarding HRV-BF and user experience.
  • Both XR and screen-based HRV-BF positively influence heart rate variability and psychological factors.
  • XR implementations demonstrated greater improvements in user engagement and stress relief compared to screen-based methods.
  • Enhanced UX and psychological outcomes were attributed to the immersive nature of XR environments.

Study Design

Type

Systematic Review (n=4)

Structured PICO

Does extended reality (XR) media improve user experience, psychological outcomes, and HRV metrics compared to traditional screen-based methods for heart rate variability biofeedback?

P
Population
A systematic review of 4 studies comparing extended reality (XR) media to traditional screen-based methods for heart rate variability biofeedback.
I
Intervention
Extended reality (XR) technologies (virtual reality, augmented reality, mixed reality) for HRV-BF
C
Comparator
Traditional screen-based methods for HRV-BF
O
Outcome
Differences in user experience (UX), HRV metrics, psychological outcomes, and biofeedback performancepatient reported

Extended reality for heart rate variability biofeedback offers advantages in user engagement and psychological benefits over traditional screen-based modalities, while maintaining similar physiological benefits.

Limitations

  • Lack of design-based inquiries and longitudinal studies to understand the role of design and specific mechanisms
  • Lack of longitudinal studies
  • Need for design-based inquiries to understand specific mechanisms

Abstract

Heart rate variability (HRV) is an indicator of autonomic nervous system function and cardiovascular health. Through biofeedback (BF), individuals can increase their HRV, which is ideal, by using audiovisual cues to monitor and adjust their breathing. HRV-BF training has demonstrated effectiveness in alleviating stress and anxiety, enhancing cardiac autonomic function, and supporting psychological treatments for conditions, such as depression and chronic pain. Despite their benefits, traditional HRV-BF approaches are limited by the need for frequent clinical visits, specialized equipment, and trained personnel, limiting accessibility and scalability. Extended reality (XR) technologies, including virtual reality, augmented reality, and mixed reality, offer a promising alternative by creating immersive, interactive environments that can deliver HRV-BF without traditional constraints. This review examines the available literature on reported differences in user experience (UX), HRV metrics, psychological outcomes, and BF performance, which are documented by research comparing HRV-BF using XR media to traditional screen-based methods. We searched PubMed, PsycINFO, Embase, Cochrane, Science Direct, ACM, and IEEE databases. Our search yielded 382 results. Four studies met our review criteria. Using HRV-BF research reporting guidelines, we extracted and summarized study objectives, design strategies, hypotheses, and related outcomes to evaluate the evidence for media-dependent effects. Findings indicate that both XR and screen-based implementations of HRV-BF positively affect HRV physiology. Furthermore, XR-based HRV-BF implementations showed more pronounced effects on outcomes for psychological and UX variables. These studies suggest that XR media can offer advantages in terms of user engagement and psychological benefits (e.g., stress relief, relaxation) over traditional screen-based modalities. Improvements in UX and psychological outcomes stem from the relaxing, immersive contexts created in XR, supporting user motivation and attentional control during XR-based HRV-BF training. However, design-based inquiries and longitudinal studies are needed to understand the role of design and the potential of the specific mechanisms contributing to these results.

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Cite This Study

Miner et al. (2025) conducted a systematic review in Heart rate variability biofeedback (n=4). Extended reality (XR) media vs. Traditional screen-based methods was evaluated on User experience (UX), HRV metrics, psychological outcomes, and BF performance. Extended reality for heart rate variability biofeedback positively affected HRV physiology and showed more pronounced effects on psychological and user experience outcomes than screen-based methods.

synapsesocial.com/papers/6980fe8ac1c9540dea810b17https://doi.org/10.1089/jmedxr.2024.0060
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